Save time & money
- Accurately simulate Motion Control shots before passing to mechanical
rigs.
- Design set and rail placements for multiple camera shots.
- Maximise time on set.
- Directors and DPs can see shots through the lens of a truly
simulated MoCo rig.
- Eliminate guesswork.
- Director's Viewfinder and Wand optional extras.
- Real-time on-set 3D virtual studio - 3D and live action
simultaneously

CG 3D animation applications have always allowed
complete freedom of virtual camera and model movements. There have
been very few ways to check if real mechanical rigs are physically
capable of achieving previsualised shots. Until now.
Take4D, the latest in the Performance
Environment Control System product series, is a stand
alone 3D hardware accelerated Motion Control simulator and data
generator. It will check and conform 3D camera moves from
any professional animation application into Axis data to drive a
physical motion control rig and visa versa.
A Real Time inverse kinematics solver sits at the
heart of the system, fully loaded with the real rig kinematics,
positional, velocity, acceleration, and ramp limits. These
can be pulled directly from control software such as Flair or entered
manually into Take4D.
Designed in conjunction with the leading UK's feature
film Motion Control VFX Camera Effects companies and MoCo supervisors,
it can simulate any type of linear hierarchical chain rig, from
Mark Roberts Motion Control's Cyclops and Milo, to Technocranes,
General Lift's Genuflex, Zebra, and Graphlite, or any custom
built Kuper Control or proprietary system.

Real Time 3D OpenGL rendering lets you previs the
shots before sending them to the rig. Dedicated on-set rig placement
and calibration tools align your real and virtual worlds so that
previs camera moves to match up with your real models and sets.
Video or pre-rendered image planes can be projected
from the virtual cameras into the 3D workspace to guarantee set
and model alignments.
Take4D uses the FBX file format to exchange data
between pro 3D applications, including Maya, 3D Studio Max, MotionBuilder,
SXI, and Lightwave. Multiple cameras with different lens information,
camera head and target paths can be loaded into Take4D scene manger
that will assist you in finding the optimal on set position and
rig configuration for as many shots as possible in one setup.
This dramatically saves time and money enabling you to place the
rig once to shoot multiple angles within real rig limits.
Take4D
Brochure
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